EECS 494 Project Showcases
Technologies Used The major tool we use for game reconstruction is Unity, which uses C# as scripting language Project 1: Replicating Classical The Legend of Zelda Overview Uniqname: arbitsv Th...
Technologies Used The major tool we use for game reconstruction is Unity, which uses C# as scripting language Project 1: Replicating Classical The Legend of Zelda Overview Uniqname: arbitsv Th...
Introduction Flarea is a (currently) basic game engine that supports lua scripting, asset managing via json, and basic 3d rendering via OpenGL. It is now fairly basic - many more features will be ...